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 Discoveries

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Join date : 2014-04-13

PostSubject: Discoveries   Tue Mar 31, 2015 6:18 pm

As of now, these are the discovered discoveries and how you get them. I will also be posting new discoveries as I figure them out. Also, discoveries are on a city bases, so you will have to earn it again for every new city. Go to this link to see which discoveries you have: elgea.illyriad.co.uk/#/Research/Discoveries

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Gnome Brew

Action: Send 125 Advanced Spies or 150 Basic Spies to -513|-96 on the map.

Reward: Allows you to produce beer at a cheaper food cost (from 25 food to 20 food per beer).

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Temple of Reason

This one isn't technically a discovery, but I put it in because... just because.

Conditions: Your library level has to be very low. A level 8 library is already too high for this.

Action: Send Advance Spies to 295|-165

Reward: Each advanced spy will reward you with 50 research points (it's not really worth the trouble, unless you're nearby.)

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Famine Management

Action: Get 10th city.

Reward: +10% to food production in your Capital city.

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Inquisitive Populace

Action: Complete Diplomatic Quests and this can randomly be achieved.

Reward: +2 Visibility for incoming hostile diplomats.

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Block and Tackle

Action: Complete Trade Quests and this can randomly be achieved.

Reward: +20% harvesting speed for resources (doesn't say which ones though).

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Racial Swords

Action: Build a Swordsmith

Reward: Varies by Race
Human - Traditional Sword
Elf   - Elven Sword
Dwarf - Dwarven Battle Axe
Orc   - Orcish Sword

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Racial Steeds

Action: Research 20 Crafting Techs on the Tech Tree

Reward: Varies by Race
Human - Battlebred
Elf   - Elven Throughbred
Dwarf - Dwarven Battle Mule
Orc   - Orc War Wolf

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Allembine Research

Action: Gather the names of 20 Royal Ancestors by sending a spy (doesn't matter which level) to each of the statues. Some statues require you to send a spy to them first, and then send a spy to a secondary location to actually get the name.

1. Aldelbrecht    = -312|717
2. Asmorn        = -608|-189
3. Bjandar-Thegn = 910|-507
4. Braynard       = -102|1 then 949|-379
5. Burkhardt      = 429|-931
6. Eberekt        = 516|505
7. Ferhonanth     = -485|-736 then 669|794
8. Fridholt       = 652|-265 then -843|-310
9. Gunthar        = -4|10
10. Haestin       = -377|-104
11. Keldar        = 356|498
12. Lambercht     = -157|-298
13. Lindricht     = 471|228 then -711|674
14. Oddric        = 232|345
15. Osgaut        = 761|-892 then -39|-973
16. Raedborth     = -194|-687
17. Regindalt     = 719|365
18. Rikert        = 22|-85
19. Tormand       = -569|-91 then 136|855
20. Ulvelaik      = 399|-431

Reward: +5 Research Points per hour, per library level.

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Heart of Corruption

Based off new information.

Action: Send 25 Advance Spies to a fortune teller (link to find her location: https://docs.google.com/spreadsheets/d/1NWun81o7dWAQCbpjT0Oo9TuDzrhFoKa8DCjt489XCm8/pubhtml). After they return from visiting her, send them to her again. Then collect 5 corrupted human tentacles, 5 corrupted elf tentacles, 5 corrupted dwarf tentacles, and 5 corrupted orc tentacles.

At this point on, it's pure speculation. Survive some sort of invasion and you get the blueprint.

Reward: Varies by Race
Human - Master Crafted Chainmail
Elf   - Elven Spirit Bow
Dwarf - Dwarven Champion's Platemail
Orc   - Orc Marauder's Sword

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Ancient Pattern Armour

No information on how to obtain this blueprint currently exists.

Build Cost: 50 Mana, 1 Platemail, 10 Gold, 1 Hide, 1 Basic Mineral, and 1 Earth Elemental.

Stats: +10 Cav Def, +10% Spear Def, +10% Bow Def, +5% Sword Def, +5 Move Speed, -8% in Arctic, -8% in Desert, and -8% in Jungle.

Written by Arctic55

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